![]() VR overall is still pretty much in its infancy really and to have Valve support it like this on Linux is again amazing - when you think about the small user share of the operating system for the desktop. Whoever has been working on the Linux side of SteamVR at Valve - keep it up, you're doing awesome. ![]() So even though they don't seem to consider it properly stable for Linux yet, the situation is still technically extremely impressive. Technically, according to Valve's GitHub SteamVR is still a development release for Linux. You don't even have to opt into any Beta, or resort to anything on the command line, everything is nicely in the Steam UI. Honestly, on an up to date Linux distribution - the SteamVR setup is ridiculously easy. It tells you when an update is available, you click a button and it just does it. Updating firmware for the Headset and both Controllers also worked perfectly. I did have one issue, which is audio not auto-switching to the headset but adjusting that quickly with PulseAudio Volume Control that makes it really easy to switch things around. Read the instructions, plug everything in correctly and load the VR settings to calibrate things. Seriously, it can't get any easier than this. Being much more than pleasantly surprised, it was click and play. I was expecting to come across lots of issues getting it all setup. ![]() I stayed mostly away from it and didn't follow much - oh how wrong I have been all this time. The big point was the idea of having a weighty device strapped to my face did not appeal to me. Partly because of the price factor, which is a genuine issue to adoption, especially with the more limited VR options on Linux with just the HTC Vive and the Valve Index. Unlike some, I wasn't originally sold on VR - at all. It is time! I finally have a Valve Index with thanks to supporter Scaine and it has genuinely blown a few braincells away with just how incredible an experience it actually is.
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